aoe2 mongols strategy

So now I'm in this situation of wanting to play mongols but trying to avoid mangudais (unless they go siege or pikes or smth when mangudais is definetly the way to go) or at least make them part of an army composition. When Ogedei died on campaign in 1241, the entire army fell back to settle the question of succession. Age of empires ii 1 viewers gadzookzzz. Theyre a bit more difficult to mass, but, if Mongols had the time to upgrade everything, it is supposed that youll also have the time to mass your UUs. One thing they will never say about you is that you lack passion, or work ethic. Here, infantry meatshield in front of Longbows can work well, since theyll still be out of range of Mangudai. Hunting bonus - This is the best, specific bonus in the game. They were fierce warriors who fought each other over pasturelands and raided developed civilizations to the east and south. Try to fight with a Mongol army? Mangudai have a train time of 21 seconds. Finally, Janissaries seem a sensible option, being tankier than HCs and outranging Mangudai. Stable units and Pikes/Halbs can be put in the front of them to engage with Hussars. Their Light Cavalry have extra hit points and line of sight, making them very effective as scouts and raiders early in the game, and compensating somewhat for their lack of Plate Barding Armor later. Mongols match Goth army with their own FU champs and Scorps. 7 build lumber camp. Of course, units that are faster than Mangudai dont care too much about micro, but the rest of them are slower and can be hit-and-run forever. I will consider though, Tarkans, Boyars, Keshiks and Magyar Huszars. With patch 4.8, Mangudai get back their initial attack bonus of +3 (+5 for Elite) against siege weapons. Cavaliers (except Sicilians) and Celt Paladins are less dangerous because of the many less shots for a kill, but here and there we can find a bonus that can become painful for a exchange of units (upgrading Hussar and Mangudai is much more expensive than upgrading Cavaliers even with Stirrups, Farimba, Hauberk or Szlachta privileges). The better the Mangudai micro, the heavier the losses will be. From StrategyWiki, the video game walkthrough and strategy guide wiki, Age of Empires II HD: The African Kingdoms, Age of Empires II: Definitive Edition - Lords of the West, Age of Empires II: Definitive Edition - Dawn of the Dukes, Age of Empires II: Definitive Edition - Dynasties of India, https://strategywiki.org/w/index.php?title=Age_of_Empires_II:_The_Age_of_Kings/Mongols&oldid=719473. Hunters work 50% faster This last advantage also applies for their faster-attacking Cavalry Archers. They gather it quicker so a much smaller window for harassment, and Food from animals is already fast and they basically gather the Food in like 2 seconds. Moreover, Mongol religion and society are also represented by the Tengri Shrine, which offers some unique Mongolian improvements. Read the post and I remembered this joke: So a Mangudai walks into a bar and goes up to the counter. Steppe Lancers fare good against Hussars but die miserably to Mangudai fire with only 1 base pierce armor. You only get 2 boars, it's not a HUGE deal if you harvest those food faster. However, several Chinese units, such as the Steppe Rider and Keshik, represent the Mongols under the Qing dynasty (abeit the units themselves speak Chinese with a Mongolian accent). Genghis' first target is the vastness of China. The Mongols also appear in Age of Empires IV with access to the a cavalry archer unit with the same name, although the depictions of the Mongols in Age of Empires IV incorporate civilization bonuses from other Age of Empires II civilizations (i.e. It could be a bit dangerous, because once the hunt is depleted, Mongols dont have more bonuses towards eco, and can suffer in early Castle Age (thats when they are the weakest). With this build order, you will be able to have an 8 minute Feudal time and begin producing scouts. Age of Empires 2 Definitive EditionAge of Empires 2Age of empires The Age of KingsBritonsByzantinesCeltsChineseFranksGothsJapaneseMongolsPersiansSaracensTeut. Arguably the best siege in the game with drill. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Mangudai Rate of Fire increased (made slower) to 2.1. The 18 population Mongol scout rush is one of the fastest rushes in the game, capable of derailing your opponent before they have even reached the Feudal Age. Mongols just have 400-550 more Food than everybody else automatically. This guide will primarily focus on giving detailed information on each Civ in the game, old and new. Mangudai are difficult to hit due to their speed, so can quickly eliminate dangerous siege weapons that can pose a threat to buildings or fragile units. Additionally, the Mangudai's attack bonus is reverted to its pre-The Forgotten version, restoring their usefulness against siege units. 13 villager builds mill on berries. The Berbers have several tricks that can be unpleasant for a civilization like the Mongols, both of their unique units (Genitours and Camel archers) can counter their Cavalry Archers and Mangudai, they get cheaper Camels that can counter their Light Cavalry, and cheaper Light Cavalry that can counter their siege. and our Regular Cav Archers are way too expensive. You need to create an army based on what the enemy is going to do and you can only afford to fully upgrade one or two of the Mongols' best units. Hussars are way faster than Mangudai, but until they cover up the 7 range of Mangudai, they can be hit more than once by them. Also considering that Mongols have poor defense makes them vulnerable against siege engine attacks. the Huns civilization bonus of starting at maximum population is incorporated in the Age of Empires IV Mongols). Actually, it is a huge deal. Trebuchets can be used in the same way, although less effective against units. He rushed west defeating an Egyptian Mameluke army in Syria. Mongols have a win-win synergy with the Tatars, since they allow Mongol Cavalry Archers (including Mangudai) to have extra line of sight, and both civilizations have great capabilities for raiding. Age of Empires II: The Age of Kings Campaigns William Wallace Marching and Fighting Feeding the Army Training the Troops Research and Technology The Battle of Stirling Forge an Alliance The Battle of Falkirk Joan of Arc An Unlikely Messiah The Maid of Orleans The Cleansing of the Loire The Rising The Siege of Paris A Perfect Martyr Saladin They can also stop Xbow production (especially after Bodkin Arrow and Ballistics) and do an intermediate switch into Cavalry Archers, who are very good since they fire 30% faster. These civilizations include Turks, Spanish, Portuguese and Khmer for example. Contents 1 Strengths 2 Weaknesses 3 Strategy 3.1 Strategy changes in The Forgotten 3.2 Strategy changes in The African Kingdoms In particular, their foot soldiers lack key upgrades across the board, with Elite Skirmishers lacking Ring Archer Armor, and they lack the Halberdier upgrade. Siege becomes a far worse option, since Mangudais attack bonus vs siege renders Rams, Onagers, Heavy Scorpions, Trebuchets, BBCs and some Unique Units very weak against them. The Huns also complement the Mongol army with their heavy cavalry and cheaper Cavalry Archers. In the Capture the Relic Game mode, as their Light Cavalry have more LOS, they can prevent enemy Monks from getting the Relic. Still unable to produce advanced siege weapons, the Mongols must first kidnap some Chinese engineers. For that, This build lets a Mayan player fast castle and immediately place a castle and a second town center, with steady production of Plumed Archers and a third town center being, The Huns. This is totally opposite to generic Heavy Cavalry archers, who struggle against all these units. Manage all your favorite fandoms in one place! I don't know 5 or 6 fully upgraded Mongol rams loaded with fully upgraded champions smashing through a wall and then just destroying everything in their path in seconds is pretty incredible. Learn the build for a 15 minute fast castle into a 3 town-center boom. They can also snipe any well protected siege and Skirmishers, who pose a threat to Mangudai. In late Castle Age, youll need to be massing Mangudai, so they need somehow to transition from your Feudal army to the Castle unit. Last mention goes for Samurai, because they get +12 bonus attack against Mangudai, but they will never get to chase them. Mongols would need to micro Mangudai so that they aim for Halbs while Hussars deal with Huskarls. Add some Pikemen for good measure even though nothing can get past 15 SO. Mongols also have access to all siege weapons except Bombard Cannons and can fully upgrade their Champions, when Mongols reach the Imperial Age they must start to combine their Cavalry Archers, Mangudai and Hussars with siege weapons and some infantry, the Drill technology allows to their siege to move a lot faster than normal, so their siege weapons have a chance to retreat or attack sooner than expected. This lets them hold off on Farming long enough to buy Horse Collar so they have efficient farms, and they can also use it to help fuel a Scout rush, being able to afford Bloodlines and even Forging. Mongols are at their strongest moment in the Castle Age. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Turks artillery for a longer range and Houfnice upgrade for Bohemians could help with the survival of BBCs. The Mongols' navy only lacks Dry Dock, so in water maps, they are well prepared, but they do not have any buffs, and it is preferable that they stay dry. While it has some weak points, like simplifying some of the series' core micromanagement, in the end it offers a solid experience which should not go unnoticed by fans of the genre. Well delve into different army compositions for each of the civs that could give you a chance of victory. The Mongols are an offensive civilization that focuses on its ranged units and emphasizes guerilla tactics. Find out more about this popular map, its meta, and what to expect going in. The city was burned to the ground and the inhabitants murdered.Following Genghis Khans death in 1227, his son Ogedei completed the conquest of northern China and advanced into Europe. Yeah, making mangudai and siege really hammers your economy (esp. Brilliant work and I hope you keep enjoying the game for many years to come. Since they do not get access to gunpowder aside from Petards, the Cannon Galleon, and Demolition Ships, they have a disadvantage to civilizations that get access to it like Turks, Portuguese, and Spanish, especially if the game starts in the Imperial Age onwards. Similarly, the Cumans, after researching Cuman Mercenaries, lets the Mongols train 5 free Elite Kipchaks per Castle, which will benefit from the fast-firing bonus the Mongols have for Cavalry Archers. The Mongols have access to all archer upgrades and technologies apart from Ring Archer Armor, giving their ranged units an advantage over many other civilizations. This article is about the civilization in. Battle Royale for Age of Empires 2 Definitive Edition follows a similar theme to other battle royale games, but with its own tasteful and in-character flair. A true Labour of love. Despite having access to all the infantry upgrades at the Blacksmith, the Mongols have no Halberdiers, which deprives them of a useful late game counter to cavalry and means their infantry is not as strong as it could be, although their ability to create Camel Riders offsets this weakness. His name was Timur Leng (Timur, the Lame, or Tamerlane to Europeans and the Prince of Destruction to Asians). As for game play, Age of Empires is an action-packed, real-time strategy (RTS) game. They are the best at raiding the town centers of enemies and engage in hit-and-run battles with slower units. Age of Empires Series Wiki is a FANDOM Games Community. That's the main idea. Their bonuses are really good, but I just can't seem to use them effectively. Also, the Mangudai is somewhat less powerful than in the previous versions, as their attack bonus against siege now only applies to Rams, though they still keep a minimal bonus of 1 against all siege. They can still be vulnerable against Onager volleys (see in disadvantages). We must not forget raids. Can Ogedei capture the World Heavyweight Championship from Jochi and Chagatai in a triple threat felt tent match? Since it spans a greater time period and covers a much wider area than Age of Empires, the game play takes a long time and can easily become boring. Yeah they're a pretty expensive civ. It can beat almost all civilizations in style, Mangudai and rams! Mongols can destroy me before I build BA ELO: 13+ comment sorted by Best Top New Controversial Q&A Add a Comment Parrotparser7 Additional comment actions. As they have speed boosted siege units through Drill, they have a huge advantage against civilizations with poor defenses, such as Goths, Magyars and Huns. Tonight we might even see the return of Subotai! By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. They get arbalest and heavy cav archer - the HCA firing faster due to a civ bonus. Mayans, Incas, and Aztecs have Eagle Warriors that can effectively counter both Siege units and to some extent Cavalry Archers (Eagle Warriors deal bonus damage to, Vietnamese Rattan Archers, and Imperial Skirmishers can counter a Mongol Cavalry Archer army perfectly and to some extent their Scorpions. Malians can be a very unpleasant rival for the Mongols archery as their infantry bonus can negate at least in part the Mangudai and Cavalry Archer attacks against them, making Malian Pikemen more threatening to their core units (Hussars, Cavalry Archers, and Mangudai). Bro.. you could have just told me you don't like me, I like you, but your boys snipe my siege as if they were Dark Age militia . So, what could each of the civs do against that? Once their individual scenarios have been unlocked they can be replayed in any order at any time. With update 35584, Hunters work 40% faster. The other key unit of the Mongol army, the Hussar, comes with great advantages, too, with greater Line of Sight which is extremely beneficial in the very early game for scouting, and higher hit points (and in the Definitive Edition, with Steppe Lancers affected by the HP boost). It holds over 1000 years of war and economy from Dark Age to Imperial Age. The Mongols also have access to powerful siege weapons. Boyars have an amazing performance against Hussars, just taking 1 damage from them! Stupid China. You will power through the Dark Age because you are chowing down on the Wild Boars much faster than everybody else. I consider that all civs mentioned in the table could fare fine against Mangudai if they engage them alone, except Teutons, of course. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Once the player builds up a Castle, they should start to switch to the Mangudai as their preferred Cavalry Archer. I hope you liked it and every feedback and further analysis from more experienced players will be welcome. Both openings can cripple our economy if not walled correctly. A Burmese Battle Elephant + Skirm + BBC slow push could also be surprising for a greedy Mongol enemy, but by the time you get to this costly combo, Mongols can take map control and start pushing your base with Mangudai. You don't go for the Deer in most games because 1 - they might spawn too far thus making your Villagers vulnerable to harassment and 2 - sometimes only 3 Deer spawn and it's not worth the Wood cost. Here we can also find a use for Persian Trashbows, who, costing only wood, can help a lot hurting units (3 damage each shot). Read More Counter Guide July 13, 2020 Age of Empires 2 is a complex game where each military unit has a role to play in battle; each military unit is a counter for another unit and may Read More Ill show it in numbers, considering the most important upgrades and particular bonuses. Nothing feels better than overwhelming everyone with a Mangudai tsunami. Civilization Bonuses: Learn about the unit and their counter using our guide. Everyone keeps saying how great the Mongol economic bonus is. Mangudai are amazing but this bonus doesn't really affect the game. Privacy Policy. Will Ghengis Khan ever find the last dragon ball? In the category of Cavalry Archers we find Camel Archers, who are Mangudais kryptonite. Cookie Notice Hulagu, a grandson of Genghis, exterminated the Muslim Assassins and then took the Muslim capital of Baghdad in 1258. While these stats make them more vulnerable to ranged units than FU generic Hussars, they are much tankier against melee units, and are used as a meatshield for Mangudai and siege, while these are firing from behind. Both openings can cripple our economy if not walled correctly. Without further do here is the build order: First 3 villagers build houses and then harvest sheep. Then additional in depth advice will be given. Siege - You generally want to get some Siege Rams because they're very strong. While we all agree that the best way to beat Mongols is a strong push on Castle Age or early Imperial before they mass 20+ Mangudai, many of us dont have the ability or confidence to carry out effectively a Castle Age push. Despite their fierce mobile cavalry, their Monks and foot soldiers are below average, missing several key technologies across the board. Real time means that the game goes on without break and you have to make fast decisions (unlike round-based games like chess) depending on your strategy but also be flexible and adapt to certain . Aoe2 Arena Build Order.This video is a arena build order guide for a Mongols castle drop with Mangudai to follow up Arena. Hussars and Mangudai are very reliable eco raiders and with little micro can harass vill working sites. Here, Mongol Hussars become a problem, because they kill easily Skirms, while tanking fire and not allowing you to aim for Mangudai. Leitis are far weaker to Mangudai (1 pierce armor). Once the Mongols reach Age 2, they'll get the Pasture which serves as a pseudo-replacement for farms.. Build your barracks before clicking up, and either force them to respond to your army (M@A skirms trushing their gold), or fend them off to go for castle age. By Imperial Age, fully upgraded Mangudai and Cavalry Archers have a large enough range that they can be set as "Stand Ground", so they are easier to control and do not run into enemy fire. Mangudai become in handy very well when the opponent is trying to attack with siege weapons. To finish with cavalry, I have considered all the rest of Unique Units, but some of them have not been included. Its interesting to see the effect of Treb benefitting UTs (Briton Warwolf, Japanese Kataparuto, Tatar Timurid Siegecraft), which could be helpful with the role of Trebs. The best performance against Mongols is for Magyars, Tatars, Turks, Indians, Japanese and Saracens. The Mongols are the only civilization in the game whose Wonder lacks a real-life monumental counterpart. The extra line of sight of their Scout Cavalry also allows for the Mongols and their allies to find their herdables, and explore, faster. Otherwise, their navy is fair. Update 47820 slightly nerfed the speed of Mangudai, making it a bit harder for them to kite enemies. Age of Empires 2 is a real-time based strategy game. Your Hussars will die (unless you use exclusively Scorps) but so will your enemy's units. This makes them probably the best units for hit and run tactics. Cavalry Archers and Mangudai fire 20% faster Skirms, as arbs, can also be used under your Castle to kill Mongol units trying to snipe your BBCs or Trebs. Privacy Policy. Thus, Mongol players must constantly attack the enemy to make sure they are unable to build up a strong enough force to attack. The map is Ravines where hunting is aplenty for the ravenous. The Celts' and Koreans' team bonuses make Mongol siege units even more effective, while the Khmer also grants range boost to Drill-enhanced Mongol Scorpions. In general, any melee unit that is slower than Mangudai or ranged unit outranged by Mangudai will have a hard time countering them, and their use will become situational against Mongols. They do everything. The biggest issue when it comes to heavy cavalry is that both Mangudai and Hussars are faster than them (except Cumans!!!). A HCA only lacking RAA (Huns, Bulgarians) will be better than a HCA lacking PT (Spanish, Vietnamese, Chinese, Berber, Lithuanian), and both will be better than lacking Bracer (Cumans, Persians). His ambition was to rule all lands between the oceans (Pacific and Atlantic) and he nearly did so. Magyars can outnumber them with their cheaper Hussars and. Mongols' new unique tech Nomads is very helpful when an opponent destroys a Mongol town, as it allows their houses to support population even if they are destroyed, reducing wood spent to replenish losses. Le grand dbat : Le variant Omicron bientt majoritaire, campagne pertur The rest of the units are shown, just to give an example of how effective they could become if they happen to engage Hussars or Mangudai, but its likely that the best they could do, as I said, is protecting siege under a Castle from Mongol Hussar sniping. Britons Longbowman, with their 11 attack and 12 range, can be an issue for Mangudai, and hurt badly Hussars before they cover the gap. 1- Tree Hop. ", Try to retreat and get your towers to do the work? Mongols have one of the best scout opening plays in the game, and their upgraded scout line gets extra HP for free. Attempted invasions of Japan were thrown back with heavy loss in 1274 and 1281. Watch out for enemy Onagers, who can shred a whole Skirm army. Team Bonus: Light cavalry have +2 line of sight. The issue is that 1) Not all civs get access to Camels 2) Their base armor is 0/0, thus leaving them vulnerable to attacks. The Table shows that Hussar effectiveness goes down when upgrades are missing. Early economy for the Mongols is also quite good since they collect their hunt at a faster speed than other civilizations, so luring the Boars early is very important for a Mongol Scout Flush. Micro is crucial and a good Mongol Onager shot can be devastating, but for some of these civs BBCs are also available to deal with the Onager before Mangudai kill them. Also the Mongols have no gunpowder units except Cannon Galleons, and being unable to research Redemption would mean that they cannot even convert enemy Bombard Cannons for themselves. Anyway, theres room for a surprising Battle Elephant rush with Malay in mid-Castle Age, when Mongols are the weakest. Of all the maps available in Age of Empires 2, Arabia is the most popular. Create an account to follow your favorite communities and start taking part in conversations. The attack bonus against rams is removed. Learn siegecraft from Chinese engineers and demolish even the sturdiest cities while you build the greatest empire that the world has ever seen! When they are fully uppgraded a group of 36 can one shot a fully upgraded paladin with 180 hp! The rest of their stable is decent as well - cavalier/heavy camel/steppe lancers. Press question mark to learn the rest of the keyboard shortcuts. Their lack of speed guarantees them taking shots to death from Mangudai and Mongols switching their push if they find an inexpugnable fortress. Tarkans have the advantage of not being Castle dependant after Marauders has been researched. Their speed and fast fire rate make them very versatile compared to other unique units. We also get two tanks that can be a nasty surprise for Mongols: War Wagons and Elephant Archers. Once they are able to construct a Siege . Its likely that the Onager will only have the chance to shoot once, before Mongols melt it. Answer (1 of 10): Mongols is an absolute delight to play with. What is so great about it? The introduction of the Siege Tower in the game improves significantly the siege capabilities of all civilizations but in the particular case of the Mongols this unit also benefits from the Drill technology making this unit more effective in its use as its purpose is to transport foot soldiers to the other side of an enemy wall. A very good complement to Paladins are Skirmishers, who can deal tons of damage to Mangudai while Paladins tank arrow fire. Cookie Notice . Mangudai have a train time of 21 seconds. It led to the point of not only get me to hate that unit despite being one of the strongest in the game but also not knowing anything else the civ could do. Because of this, the huge realm inherited by his sons fell apart quickly after his death.[1]. The Mongol Scout Cavalry line of sight bonus helps everyone except for the American civilizations and the Gurjaras in the Dark Age. Other prominent camel civilizations such as Saracens, Malians, Gurjaras, and Hindustanis can also effectively counter the Mongol cavalry. The Mongols are the only civilization without the Central Asian building set that have access to the. Their lack of Ring Archer Armor and Plate Barding Armor causes their Hussars and Mangudai to be more vulnerable than they might otherwise be; this combined with their lack of Paladins means that their late game heavy cavalry is very much below par. Each civilization in AoE2 has its unique unit with their own strengths and counters. Finally, we must pay attention to gunpowder. With update 35584, hunters work 40% faster. Keshiks generate gold while fighting, what is good while engaging Hussars. Heres a Table with the particular units I have considered. Their main disadvantage is a big weakness to Camels (Mongols can easily tech into them). The Mongols light cavalry gain 30% extra hp but they lack Plate Barding Armor. Don't you just hate it when China builds a massive wall just to stop you from raiding and pillaging? Although weaker to siege than Mangudai, can effectively be used to kill the Mongol composition. AOE is back once again. Pointy boys (Halberdiers, Pikemen and Kamayuks) could deal well with Hussars trying to snipe siege under Castles, but theyll quickly die to Mangudai. Create an account to follow your favorite communities and start taking part in conversations. On the water, the lack of Dry Dock is really unfortunate, since it means their ships miss out on an important speed boost. That lets them advance fast to Feudal Age (below 20pop) and open with m@a or scouts. The problem is that Mangudais bodyguards, Mongol Hussars, will stand between our Hussars and the Mangudai. Mangudai - Just pump them out as soon as you have a Castle and research the Elite upgrade as soon as you can when you're in Imperial. Elite Cannon Galleon removed from the technology tree. Both can take a million hits from Mongols while hitting them hard. Welcome to the AoE2 Strategy Center. Notice than some of the civs dont even get a unit in bold. Their issue is that theyre a bit slower than the knight line and thus more difficult to chase Mangudai. Help us expand it, and you get a cookie. Hussite Wagons, as siege, are not supposed to be used against Mangudai, but in fact their performance against them is quite good. Press J to jump to the feed. In Budapest map as every player have double start up (2 town centers double villagers and 2 scouts) they also get an advantage as of course they get 2 Scout Cavalry with enhanced LOS enabling for them and their allies to explore the map astonishingly fast. It's kind of a no-brainer but I'll explain it: you only use it a couple times on most maps but it gives you a huge boost. Of course they have a couple of issues: HCs are equal in range with Mangudai (except Shatagni Indian HC), and their durability is not high. Mongols get a crazy early game bonus for hunting. In this case, Paladins should try to kill as many Hussars as possible, who pose a threat to Skirmishers. You should still beware of enemy onagers. Since Mangudai only get 7 range and will mostly be tightly packed, a good Onager shot can hurt the mass, for other units to finish the job. That means that they should try to avoid Mongols to get to Imperial Age and upgrade their units freely. I havent considered Elephants because theyre too slow and Mangudai can micro them to death. UNIQUE UNIT: Mangudai: super buff anti-Siege Cavalry Archer, UNIQUE TECH: Drills: Siege Weapons move +50% faster, ARCHERY: no Hand Cannoneer, Ring Archer Armor, MONKS: no Redemption, Sanctity, Illumination, Block Printing, Theocracy, DEFENSE: no Keep, Bombard Tower, no Heated Shot, no Treadmill Crane, no Architecture, ECONOMY: no Crop Rotation, Two-Man Saw, no Guilds, UNIQUE UNIT: Mangudai have bonus vs Rams and Trebs only, UNIQUE TECH: Nomads: Population is raised permanently by Houses, so destroying Houses does not lower it.

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aoe2 mongols strategy

aoe2 mongols strategy

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